Jr. FLL - Mission Moon

EXPLORE!
What do you need to know about the Moon to live there? What will you eat and drink? How will you get energy? How will you breathe? What will you do for fun? What other problems will you have to solve?

CREATE AND TEST!
Design and build a Moon Base. Use the LEGO® rocket ship and other elements from the Inspire Set to help you. Show your ideas for how to solve one or more of the problems you explored. Also be sure to use LEGO® Education WeDo 2.0 to build and program at least one motorized part of your Moon Base.

SHARE!
Make a Show Me poster. Use it and your Moon Base to share what you have learned with others. Participate in an Expo, invite your family and friends to a special team meeting, or share your Engineering Notebook to show what you know about living on the Moon!

Download the Challenge Guide here

FLL - Into Orbit

Solve problems in: The Robot Game

M01 – Space Travel
* Start each Payload clearly rolling down the Space Travel Ramp.
M02 – Solar Panel Array
* Angle the Solar Panels for points
M03 – 3D Printing
*
Eject the 2×4 Brick by placing a Regolith Core Sample into the 3D Printer
M04 – Crater Crossing
*
All weight-bearing features of the crossing equipment must cross completely between the towers
M05 – Extraction
*
Move the various Core Samples into specified zones
M06 – Space Station Modules
*
Inserted Modules must not be touching anything except the Habitation Hub
M07 – Space Walk Emergency
*
Move Gerhard so his body is inserted into the Habitation Hub’s Airlock Chamber
M08 – Aerobic Exercise
*
Advance the Exercise Machine’s Pointer by moving one or both of the Handle Assemblies
M09 – Strength Exercise
*
Lift the Strength Bar so the tooth-strip’s 4th hole comes partly into view
M10 – Food Production
*
Spin the Food Growth Chamber’s colors
M11 – Escape Velocity
*
Get the spacecraft to go so fast that it stays up
M12 – Satellite Orbits
Move any part of a Satellite on or above the area between the two lines of the Outer Orbit
M13 – Observatory
Get the pointer tip in the orange, white, or gray end-borders
M14 – Meteoroid Deflection
Send Meteoroids over the Free-Line to touch the mat in the Meteoroid Catcher
M15 – Lander Touch-Down
*
Move the Lander intact around the Mat, or completely into the Base

Solve problems in: The Project
Your Project assignment for the INTO ORBIT season is to identify a physical or social problem faced by humans during long duration space exploration within our Sun’s solar system and propose a solution.

Download the Challenge Overview here

FTC - Rover Ruckus

ROVER RUCKUS℠ presented by Qualcomm® Incorporated is played on a 12 ft. x 12 ft. (3.7m x 3.7m) square field with approximately 1 ft. (0.3 m) high walls and
a soft foam mat floor. The object of the game is to attain a higher score than the opposing alliance by descending from the Lander, collecting Minerals from the Crater, sorting and scoring Minerals into the Cargo Hold of the Lander, performing Autonomous tasks, and navigating to specific parts of the Playing Field. The Scoring Elements for the game are 60 Silver Minerals and 90 Gold Minerals, and a team supplied Team Marker.

There are two alliances of two robots each – “red” and “blue”. There are two alliance-neutral Craters sit in opposite corners of the Playing Field and two Alliance specific
Depots are in the other corners. Unique navigation targets are placed in the center of each field wall. In front of each corner is a Mineral Sampling Field with 2 Silver Minerals and 1 Gold Mineral, randomly lined up. Field personnel will randomize the Minerals in the Sampling Field prior to the start of the Match. The remaining Minerals are divided approximately equally and placed in each Crater.

The Lander sits in the center of the field with Alliance specific Landing Zones marked by red and blue tape surrounding it. Prior to the start of a match, robots may be Latched onto the Lander. Robots that cannot be Latched must start in the alliance’s Landing Zone under one of the Alliance’s Lander Support Bracket. Robots may also preload a Team Marker.

Matches have two distinct periods of play: a 30-second autonomous period followed by a two-minute driver controlled period, the last 30 seconds of the driver controlled period is called the end game which adds new scoring opportunities for robots to achieve.

Download the One-Page Game Description here

FRC - Destination: Deep Space

In DESTINATION: DEEP SPACE, Presented By The Boeing Company, we join two competing ALLIANCES collecting samples on Planet Primus. Unpredictable terrain and weather patterns make remote ROBOT operation essential to their mission on the planet. With only 2:30 until liftoff, the ALLIANCES must gather as many CARGO pods as possible and prepare their spaceships before the next SANDSTORM arrives.

T-minus 2:30: A SANDSTORM limits DRIVER visibility so ROBOTS independently follow preprogrammed instructions or are operated by human DRIVERS via video from their stations. ALLIANCES score points by:
     1. Deploying ROBOTS from Habitat (HAB)
     2. Preparing ROCKETS and CARGO SHIP with HATCH PANELS
     3. Loading CARGO pods into their ROCKETS and CARGO SHIP

T-minus 2:15: The SANDSTORM clears, and human operators take control of their ROBOTS. ALLIANCES continue to score points by:
     1. Preparing ROCKETS and CARGO SHIP with HATCH PANELS
     2. Loading more CARGO pods
     3. Returning the ROBOT safely to the ALLIANCE’s HAB

0:00: ROCKET liftoff

The ALLIANCE with the highest score at the end of the MATCH wins.

Download the One-Page Game Description here