Jr. FLL - Boomtown Build
Welcome to Boomtown! Come join our team!
Teams will explore the growing needs and challenges of the people in our community. Teams will help to imagine and create a building that solves the problem and makes life easier, happier, or more connected for the people that use it.
Can you design and create a building for our town?
Use your imagination and LEGO Education WeDo 2.0 to design and program your BOOMTOWN BUILD.
Be sure to share what you learn!
Keep track of what you learn in your Engineering Notebook, and tell about it in a Show Me poster.
FLL - City Shaper
In the Robot Game, your team will:
• Identify Missions to solve.
• Design, build, and program a LEGO Robot to complete the Missions.
• Test and refine your program and design.
In the Innovation Project, your team will:
• Identify a problem with a building or public space in your community.
• Design a solution.
• Share your solution with others and then refine it.
FTC - Rover Ruckus
SKYSTONE℠ presented by Qualcomm is played on a 12 ft. x 12 ft. (3.7m x 3.7m) square field with approximately 1 ft. (0.3 m) high walls and a soft foam mat floor. There are two Alliances of two Robots each – “red” and “blue”. The field is divided by the Skybridge into two zones – the Loading Zone and the Building Zone. The Skybridge is divided into 3 segments: 2 Alliance-specific segments that are 14” high and 1 Alliance-neutral segment that is 20” high. There are two Alliance-Specific Depots, Foundations, and Building Sites. Around the field are navigation targets that can be used to help the Robots orient themselves. Scoring elements are Alliance-neutral Stones that are placed into play by one Human Player for each Alliance. 24 Stones start behind the Human Player Station. Two sets of four regular Stones and two Skystones are placed on the field in a random order which make up the Quarry.
Prior to the start of a Match, Robots must be touching the field border wall directly in front of the corresponding Alliance Station. Robots may also preload a Team designed
Matches have two distinct periods of play: a 30-second Autonomous period followed by a two-minute Driver-Controlled period, the last 30-seconds of the Driver-Controlled period is called the End Game which adds new scoring opportunities for Robots to achieve.
FRC - Infinite Recharge
In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in
order to protect the city!
During the 15 second Autonomous Period, droids follow pre-programmed instructions. Alliances score points by:
1. Scoring Power Cells in the Power Port
2. Moving from the Initiation Line
In the final 2 minutes and 15 seconds of the match, drivers take control of the droids. Alliances scores points by:
1. Continue to score Power Cells in the Power Port
2. Completing Rotation Control
3. Completing Position Control
4. Hanging from the Generator Switch
5. Getting the Generator Switch to the level position
The Alliance with the highest score at the end of the Match wins.