Jr. FLL - Boomtown Build

Welcome to Boomtown! Come join our team!
Teams will explore the growing needs and challenges of the people in our community. Teams will help to imagine and create a building that solves the problem and makes life easier, happier, or more connected for the people that use it.

Can you design and create a building for our town?
Use your imagination and LEGO Education WeDo 2.0 to design and program your BOOMTOWN BUILD.

Be sure to share what you learn!
Keep track of what you learn in your Engineering Notebook, and tell about it in a Show Me poster.

Download the Challenge Guide here

FLL - City Shaper

In the Robot Game, your team will:
 • Identify Missions to solve.
 • Design, build, and program a LEGO Robot to complete the Missions.
 • Test and refine your program and design.

In the Innovation Project, your team will:
• Identify a problem with a building or public space in your community.
• Design a solution.
• Share your solution with others and then refine it.

Download the Game Guide here

FTC - Rover Ruckus

SKYSTONE℠ presented by Qualcomm is played on a 12 ft. x 12 ft. (3.7m x 3.7m) square field with approximately 1 ft. (0.3 m) high walls and a soft foam mat floor. There are two Alliances of two Robots each – “red” and “blue”. The field is divided by the Skybridge into two zones – the Loading Zone and the Building Zone. The Skybridge is divided into 3 segments: 2 Alliance-specific segments that are 14” high and 1 Alliance-neutral segment that is 20” high. There are two Alliance-Specific Depots, Foundations, and Building Sites. Around the field are navigation targets that can be used to help the Robots orient themselves. Scoring elements are Alliance-neutral Stones that are placed into play by one Human Player for each Alliance. 24 Stones start behind the Human Player Station. Two sets of four regular Stones and two Skystones are placed on the field in a random order which make up the Quarry.

Prior to the start of a Match, Robots must be touching the field border wall directly in front of the corresponding Alliance Station. Robots may also preload a Team designed
Capstone.

Matches have two distinct periods of play: a 30-second Autonomous period followed by a two-minute Driver-Controlled period, the last 30-seconds of the Driver-Controlled period is called the End Game which adds new scoring opportunities for Robots to achieve.

Download the One-Page Game Description here

FRC - Infinite Recharge

Coming Soon.

Check back after Kickoff on January 4, 2020!