FLL EXPLORE - Playmakers


Your team will demonstrate FIRST Core Values throughout your season and beyond!
  •  Apply TEAMWORK and DISCOVERY to explore the challenge.
•  INNOVATE with new ideas about your robot and project.
•  Show how your team and your solutions will have an IMPACT and be INCLUSIVE!
•  Celebrate by having FUN in everything you do!

Your team will prepare a short presentation on your robot design, programs, and strategy!
  •  Design and build a robot.
•  Program it to solve Robot Game missions.
•  Explain how your robot will act based on the code you wrote.
•  Describe your strategies for the Robot Game.

Your team practice the 2.5 minute matches to complete as many missions as possible!
  •  Strategice which Robot Game missions to solve.
•  Design any attachments your robot will need to complete the missions.
•  Test and refine your programs and robot design.
•  Compete at an event!

Your team prepare a 5-minute presentation to explain your Innovation Project!
  •  Identify a problem to solve.
•  Design a solution to the problem for your community.
•  Share your ideas, learn from others, and improve your solution.
•  Pitch your solution at an event.

Download the Robot Game Rulebook here

FTC - Ultimate Goal

ULTIMATE GOAL℠ presented by Qualcomm® is played on a 12 ft. x 12 ft. (3.7m x 3.7m) square field with approximately 1 ft. (0.3 m) high walls and a soft foam mat floor. There are two Alliances of two Robots each – “red” and “blue”. The field is separated by the Launch Line. The Launch Zone is located toward the audience. Within the Launch Zone are two red and two blue start lines where robots start the match with an Alliance-specific Wobble Goal. Also, within the Launch Zone is the Starter Stack Area. There are six Target Zone Goals, three red and three blue. At one end of the field are two Tower Goals each containing three Alliance-specific Goals. Between the Tower Goals are the Power Shots, with three Power Shot Targets for the red alliance, and three for the blue alliance. The Drop Zone is located outside of the field toward the audience. Scoring elements are twenty Alliance-neutral Rings.

Prior to the start of a Match, Robots must be touching the front field border wall and must be parked on top of their Alliance-specific Start Line. Robots must pre-load exactly one Wobble Goal and optionally pre-load up to three Rings.

Matches have two distinct periods of play: a 30-second Autonomous period followed by a two-minute Driver-Controlled period. The last thirty seconds of the Driver-Controlled period is called the End Game which adds new
scoring opportunities for the Robots to achieve.

Download the One-Page Game Description here

FRC - Infinite Recharge

In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in
order to protect the city!

During the 15 second Autonomous Period, droids follow pre-programmed instructions. Alliances score points by:
1. Scoring Power Cells in the Power Port
2. Moving from the Initiation Line

In the final 2 minutes and 15 seconds of the match, drivers take control of the droids. Alliances scores points by:
1. Continue to score Power Cells in the Power Port
2. Completing Rotation Control
3. Completing Position Control
4. Hanging from the Generator Switch
5. Getting the Generator Switch to the level position

The Alliance with the highest score at the end of the Match wins.